
OFFLINE & SHADOWBOOK OS.2.5
/Concept-Design /Publication /Writing
This project examines how personal memory and digital memory coexist, overlap and shape one another in the post digital world. Inspired by the book Shadowbook by Miriam Rasch, I created a dual publication consisting of a physical book titled Offline and a digital desktop environment titled Shadowbook OS 2.5. Together they form a conversation between the human archive and the digital archive, between what we choose to remember and what technology remembers for us.

SHADOWBOOK OS 2.5
This digital desktop experience is a fictional operating system. It contains interactive folders, pop up windows and files that hold selected fragments from Shadowbook. These fragments were marked, curated and visually reinterpreted to digital thinking space.
Shadowbook OS 2.5 opens with a fictive terms and conditions screen and a loading sequence that leads the use into a fictional operating system. The desktop contains folders such as Diary, Research and Twittery and notes, each revealing chosen fragments from Shadowbook. After a moment, a warning announces that the memory is full, inviting the user to reflect on digital and mental overload. The entire desktop can be deleted, with the files disappearing one by one, creating a feeling of emptiness. A final message then reveals a hidden backup that restores everything again. This loop highlights how, in the digital world, almost nothing ever fully disappears.









OFFLINE
This book is written and designed by me. It reflects on my own technological upbringing, beginning my first memories with cameras and early mobile phones, and explores how these experiences shaped my habits of archiving, recording and remembering.
Offline is designed as a tradianal book but subtly echoes the proportions and feeling of a mobile phone, hinting at the overlap between physical and digital reading. Inside, personal essays appear as a blend of diary fragments, notes and message-like writings, mirroring how memories are stored acrosss different formats.
From the book, readers can transition into Shadowbook OS 2.5, moving from the physical object into the digital extension of the project. The book represents the tangible side of memory,
Pages of Offline








